I love Create Sci-Fi themed vehicle...
Sci-Fi Vehicle — Modular Hard-Surface Detailing with KitOps 3
This sci-fi vehicle was developed as a render-focused hard-surface asset using a modular workflow powered by KitOps 3. 

I combined Insert assets (greebles, vents, hatches, trims) with Cutter/Boolean operations to build crisp panel breaks and functional surface logic without repeatedly modeling details by hand. KitOps’ library-driven approach kept the design language consistent across the vehicle, accelerated iteration on panel density and silhouette refinement, and made detailing decisions reversible during look-dev. 

Since the target was final rendering rather than game deployment, I prioritized clean shading, readable forms, and high-frequency surface detail over strict runtime optimization.

Key techniques
- KitOps 3 Inserts for reusable modular greebles and panel components
- KitOps 3 Cutters/Booleans for non-destructive panel cuts and breakups
- Library-based workflow for consistent visual language and rapid variation
- Render-first priorities: clean shading, detail readability, fast look-dev iteration
Forgive me—I didn’t feel like texturing it...

You may also like

Back to Top