Object Constraints Studies
A focused set of mini-experiments exploring Blender’s Object Constraints for rigging and motion control. Each setup isolates a specific constraint (copy, limit, tracking, path, and relationship constraints) to demonstrate predictable transform inheritance, target-driven animation, and non-destructive control workflows.
Through these studies I practiced building stable, art-directable motion systems—useful for mechanical rigs, camera/object aiming, procedural placement, and character-adjacent setups—while keeping the scene organized and easy to debug.
Constraints covered
- Copy: Copy Location / Rotation / Scale / Transforms
- Limit: Limit Location / Rotation / Scale / Distance
- Tracking & Aim: Damped Track, Locked Track
- Deformation / Alignment: Stretch To, Shrinkwrap
- Hierarchy & Rigging: Child Of, Armature, Maintain Volume
- Motion Utilities: Follow Path, Transformation, Floor, Pivot